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- Path: news.uh.edu!barrett
- From: teler@cs.huji.ac.il (Eyal Teler)
- Newsgroups: comp.sys.amiga.reviews
- Subject: REVIEW: Four shareware games by Incinerplex
- Followup-To: comp.sys.amiga.games
- Date: 8 Nov 1994 15:51:45 GMT
- Organization: The Amiga Online Review Column - ed. Daniel Barrett
- Lines: 382
- Sender: amiga-reviews@math.uh.edu (comp.sys.amiga.reviews moderator)
- Distribution: world
- Message-ID: <39o6qh$sqg@masala.cc.uh.edu>
- Reply-To: teler@cs.huji.ac.il (Eyal Teler)
- NNTP-Posting-Host: karazm.math.uh.edu
- Keywords: games, missile command, checkers, auto racing, strategy, shareware
- Originator: barrett@karazm.math.uh.edu
-
-
- PRODUCT NAMES
-
- Incinerator
- Checkers Conquest
- Mangled Fenders
- Conundrum
-
-
- BRIEF DESCRIPTION
-
- Four shareware games by Pete W Storonskij - two arcade games and two
- thinking games. The reviewed versions are the unregistered games. A
- further review of the registered versions may follow in the future.
-
-
- AUTHOR/COMPANY INFORMATION
-
- Name: Incinerplex Games, Pete W Storonskij
- Address: 200 A Street
- Lincoln, NE 68502
- USA
-
- E-mail: pws@cse.unl.edu
-
- The unregistered versions are available on Aminet:
- Incinerator game/shoot/Incinerator.lha
- Checkers Conquest game/think/Checkers.lha
- Mangled Fenders game/misc/MangledFendersDe.lha
- Conundrum game/think/Conundrum.lha
-
-
-
- LIST PRICE
-
- $10 (US), or the equivalent in any (relatively stable) currency.
-
- This price is for five games - the four mentioned, plus an improved
- version of Incinerator, Castle Incinerator, featuring different graphics.
-
- $10 is the latest offer, and earlier offers exist for the separate
- programs (some of them, at least), so registering just some of the games
- should be possible.
-
- Alternatively you can send a PD program you wrote yourself
- (shareware, freeware...).
-
-
- SPECIAL HARDWARE AND SOFTWARE REQUIREMENTS
-
- Should work on any Amiga, although the documentation mentions
- incompatibility of Mangled Fenders with the A4000 and Enforcer (!!!).
- According to the programmer, this is a fault of the programming language,
- which could mean that the same holds for all the games.
-
- On the other hand, the documentation of Incinerator claims that
- it runs on the A3000, A1200, and any earlier models. Go figure.
-
-
- COPY PROTECTION
-
- None.
-
-
- MACHINE USED FOR TESTING
-
- Amiga 500, 1MB Chip RAM, 2MB Fast RAM
- Fujitsu 100MB SCSI hard disk in A590
- 1084 monitor
- Kickstart 1.2, Workbench 1.3, ARP
-
-
- INSTALLATION
-
- It's as easy as unpacking the archive into the directory of your
- choice. You can also drag the icons (two icons, plus the docs one, if you
- like) wherever you want, using the Workbench.
-
- After installation, you can run the games from either Workbench or
- from the CLI (shell, whatever...).
-
-
- OVERVIEW
-
- I'll give a short review of each game. Specific likes, dislikes and
- bugs will be given within each review, in addition to the sections at the
- end (after the four reviews), which address the four games together (you get
- them all together for $10, after all).
-
- I must admit that this review is only an initial impression, as I
- haven't played the games very long. However, the games are simple enough,
- so my views of the games will likely not change much even if I continue
- playing them.
-
-
- INCINERATOR
-
- Remember Missile Command? (Ah, the good old days...) This is a
- newer and a bit more sophisticated version.
-
- Both you and your enemy (the computer or another player) have
- cities, and both of you attempt to destroy each other's city, using the
- missiles at your disposal, and helicopters, which can cause mass
- destruction. On the defense side you have two laser canons, activated
- by the left and right mouse buttons, as well as a protective shield to
- the city, and a limited supply of super bombs (which destroy all the
- missiles on the screen).
-
- You alternate turns - one turn you defend the city, and the next you
- attack your enemy's city. There's a two player option, which apparently
- lets both players defend, then both attack. Unfortunately, I don't know if
- this is really the case, as the unregistered version stops the game after
- just two rounds (defense and attack for a single player, or defense and
- defense for two players).
-
- There are three difficulty levels, so if you destroy the incoming
- missiles too easily (and it's quite easy at the low level), you can move to
- a higher level.
-
- Graphics-wise, the game gives a 3D view, with the city in the
- foreground and hills in the background, behind which the missiles are being
- fired. The city is well drawn, but the missiles are just short yellow
- vectors (which is about the most you can expect from such small objects).
-
- The two player option seems to have a few glitches - both in the
- graphics, at the start of the round, and in the gameplay, as sometimes you
- just wait and no missiles are coming.
-
-
- CHECKERS CONQUEST
-
- You know Checkers? That's it. There are two players, either human or
- computer, and the computer player has four levels.
-
- The game itself has quite a lot of options, including the ability to
- take your moves back, to edit the board, to switch sides, and several other
- options, including the ability to select the design of the checkers.
-
- The lowest level is naturally quite easy. I haven't played the
- higher levels, so I can't comment on the difficulty. (Sorry, losing to an
- A500 just makes me feel so insecure. I can't face that. Either that or I'm
- a lazy reviewer. :-))
-
- Graphically the game looks good - both the board and the checkers
- are well drawn.
-
-
- MANGLED FENDERS
-
- Crashing into cars, that's the name of the game. There are up to
- six cars, viewed from above, which crash into one another, and into the
- walls of the screen area in which they all roam, looking for prey, fighting
- the war of survival (ahem...).
-
- The opening screen displays the six cars. Each car can be controlled
- either by the computer, a player, or not play at all. Up to four people can
- play at the same time: two using joysticks, and two using the keyboard. If
- you like challenges, you can also control several cars by one player
- (they'll all move in the same way) - I'm not sure this was intentional on
- the part of the programmer, but it's there if you want it.
-
- There are power-ups which appear and can be picked up, and you also
- have money to buy extra features (cause more damage, etc.) or fix your car
- between rounds. You get more money at the end of each round, depending on
- how fast you were destroyed, compared to the other cars.
-
- Control is inertial, so you accelerate and decelerate in forward or
- reverse and turn left and right. I found it quite difficult to control the
- car. It's quite easy, for example, to get stuck in the side of the playing
- area without an easy way to get out, making you a sitting duck (it happens
- to the computer controlled cars, too, and you can take advantage of that).
-
- This is the game I enjoyed least. The graphics are OK, but not
- great; the control method is unwieldy; the collision detection is quite
- dodgy (cars should crash into each other, not over each other); and it's
- just not that enjoyable. The game may be more fun when played with a few
- more people, but frankly I didn't want to subject more people to this type
- of punishment (OK, so I may be exaggerating a bit).
-
-
- CONUNDRUM
-
- At last, a game which is not so easy to describe (damn, I have to
- think a bit). You have a set of hexagonal based tiles on the screen that
- you have to get rid of by using other tiles given to you randomly one after
- the other.
-
- Each tile has a number on it, and by putting another tile near it
- the two will negate each other. For example if you put a "5" tile near a
- "3" tile, you'll get a "2" tile and a grey tile, so you got rid of the "3"
- tile, and have a "2" tile to get rid of. Since a tile can touch up to six
- other tiles, it can negate several tiles at one time, thus a "5" tile put
- near a "3" and "2" will turn the three of them into grey tiles.
-
- As the game progresses, you get tiles with higher numbers that are
- more difficult to negate, of course. You also get limited in the number of
- levels you can negate. This starts from 6 at the lowest level. If, for
- example, you can negate only 2 levels, then putting a "5" near a "3" will
- result in a "3" and a "1", and putting a "5" near a "4", a "3" and a "2"
- will result in a grey tile (the "5"), a "2", a "1", and another "1" (or
- perhaps a "3", a "1" and a grey tile, depending on the order they are
- checked).
-
- On higher levels you also start with columns of grey tiles already
- lining the sides of the screen. Luckily you also get exploding tiles at
- these levels that can clear either a line of the screen (in several
- directions, depending on the tile), or an area around the hexagon where they
- are placed (which must be free, like any hexagon you put a tile on). Any
- numbered tile cleared by the explosion is replaced by a bonus fruit, which
- will give you extra points should you decide to put a numbered tile there.
-
- The game is over once you fill the board completely, without
- getting rid of all the numbered tiles. The exception to this rule are
- the bonus levels, which appear once every 10 levels from the 5th one.
- You can't lose the game in a bonus level.
-
- This is the game I enjoyed most. The graphics are simple but well
- drawn and effective, and the game itself is quite interesting. One down
- side is that while you can start from levels 1,10,20,...,100, you can't pick
- one of the really difficult levels to start with, which means that you have
- to start from 100 every time. I got to a bit over level 140, and I would
- have liked the option to try again the level I failed, instead of having to
- start again from level 100. This, plus the randomness in the game, really
- detracts from the level of strategy it could have possessed - the ability to
- play the same round over and over, trying to find a way to finish it. It's
- still quite interesting even so.
-
- There are a few minor bugs, like a bonus level which doesn't
- announce itself, but there's nothing which really affects gameplay.
-
-
- DOCUMENTATION
-
- Each game comes with a doc file, and an icon for the file (which
- wants 'c/muchmore' - this is not included in the archive).
-
- The documentation itself is probably the worst part of each of the
- programs. While it's easy to see the modesty (not) of the programmer, it's
- not easy to understand the game from the docs. In fact, it's sometimes just
- a case of running the game and trying things, because the docs sometimes
- don't even describe the basic controls.
-
- Another down point is that each paragraph is made of one line,
- meaning that words are being cut at the end of the line, unless you load the
- docs into a word processor, or use a reader with a word- wrap facility (can
- muchmore do that?).
-
- Other than that, I found it amusing to read the docs. The
- programmer does have a sense of humour, and his humility is something out of
- this world ;-). It's also nice to see how the price and offers changed
- during the past year (the price I mentioned above is the latest; prices for
- separate games are mentioned in some of the docs).
-
- To conclude - the docs are enjoyable, but really don't have much to
- do with the games themselves. Definitely the worst part of the games. I'll
- give the docs 2 stars out of 10.
-
-
- LIKES
-
- The graphics are perhaps the best part of the games. From the icons
- through the opening screens, and to the games themselves, the graphics range
- from quite good to very good. The games creator calls himself an artist,
- not a programmer, and it shows. There are no special graphical effects
- (such as a demo programmer could create), and the games were possibly
- programmed with AMOS, but the graphics are of high quality.
-
- One thing I especially liked in the graphics was PAL support. It's
- not that common in games, especially those written in the US. The games also
- work in NTSC, so everyone can be happy (well, perhaps not everyone - due to
- my primitive machine I couldn't test if the games could be mode-promoted).
-
- The fact that you can quit every game and return to Workbench is
- another plus. It's also very easy to install the programs anywhere you like
- (I ran them from the RAM disk), and to run them.
-
- Both arcade games have a cheat mode (I haven't tried to find how to
- activate it) that should appeal to gamers who like this kind of thing.
-
-
- DISLIKES AND SUGGESTIONS
-
- What I disliked most was the documentation. It's simply worthless
- (except for a bit of amusement). Another dislike is that the games disable
- multitasking when run (one reason why I guessed they were written in AMOS).
-
- There are no other general dislikes I have with this game range, but
- you can see specific dislikes (relating to each individual game) in the
- reviews above.
-
-
- BUGS
-
- There are only very minor bugs, like the display glitch in
- Incinerator's two player mode. One common bug is that when I ran the games
- from the ARP shell, I got the message 'Unable to load "<whatever game>"'.
- The games run very well even though I get this message, and I see it only
- when I exit the game.
-
-
- VENDOR SUPPORT
-
- I haven't contacted the programmer. Actually, he has contacted me,
- to ask me to review his games. The impression I got from reading the docs is
- that he simply writes one game after the other (all the games were written
- over the past year), which probably means no new versions for older games.
- Then again, he did create a revised version (with new graphics) for
- Incinerator, so who knows...
-
-
- CONCLUSIONS
-
- I'll give a general rating out of 10 for the range, with specific
- comments about the specific games. Note that 10 means "The best I would
- expect". A checkers game may get a 9 for graphics, the same as a DOOM-like
- game, because I have different expectations from them (the nature of the
- graphics is naturally different). Also something like Lightwave for $10
- would get 20 or so (out of 10) for Value for Money. That's why I also
- explain what I mean.
-
- Graphics 8-9
- The graphics are quite good. In fact, they might
- deserve a better rating, considering that I gave 7
- to War Wizard ;-).
- The one I liked best in this respect is Checkers Conquest,
- after that Incinerator, Mangled Fenders and Conundrum.
-
- Sound 0-4
- Sound ranges from none to some minimal effects.
-
- Playability 9 (5 for Mangled Fenders)
- Most of the games are very easy to play, and you can
- quickly get into them. After a few games you even
- find out what the documentation forgot to mention. ;-)
-
- Addictiveness 7
- The games are nice, but just don't have the depth of
- play or another gripping feature that will keep you
- awake at nights. In the case of Incinerator, this
- is mainly due to the limited nature of the demo.
-
- Lastability 7
- Again, the limited nature of the Incinerator demo hurts
- here. Checkers Conquest is just not all that exciting
- in my opinion, and Mangled Fenders - well, you know
- what I think about it. Conundrum kept me playing for
- a few hours, and could keep me up for some more, but
- having to start from 100 each time will probably get
- on my nerves eventually. Luckily there seems to be
- a random element to the levels, which keeps the interest
- up.
-
- Value for money 9
- Five games for $10 is what I consider value for money,
- especially considering the fact that they look good
- and are mostly enjoyable. I gave them just 9 because I
- still consider "Eye of the Beholder 2" for $15 better
- value for money (it was reviewed in c.s.a.reviews).
- Then again, the fact that you can register using any
- currency is a boon to players outside the US.
-
- Conclusion 8
- It's a good selection of games, with good graphics and
- a varied gameplay. Being able to pay in any currency
- certainly encourages to register. I may be cheap and
- pay a little less than the full price, as I don't like
- all the games (besides, don't I deserve something for
- reviewing them at Pete's request? ;-) ), but the point
- is that I'll pay. I hope to see more games from Pete.
-
-
- COPYRIGHT NOTICE
-
- Copyright 1994 Eyal Teler. All rights reserved.
-
- ---
-
- Daniel Barrett, Moderator, comp.sys.amiga.reviews
- Send reviews to: amiga-reviews-submissions@math.uh.edu
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